Troop 1666’s KNOTMASTER PROGRAM   

Description of the Program

The purpose of the Knotmaster Program is to encourage scouts to learn the uses, classifications and how to tie knots commonly used in Scouting. The scout earns a colored rope to signify his mastery of the knots required at a particular level. To earn a rope, the scout must be “tested” (see description of the test, below) by a Knotmaster. Every scout begins by being issued a white rope. Then, only ONE level can be advanced per scout meeting or event. On campouts, a scout can advance ONE level per day.  The program is run by the ASPL.

The Test

To advance to the next level, a scout must request to be tested by a Knotmaster. For each knot tied, the scout must be able to tie the knot within two attempts, state the type of knot and give one or more examples of how the knot should be used. The knots are not useful unless the scout knows how to use them! 

Level  

Rope Color

Knots/Lashings/Splices Required

1

White

Square Knot, Overhand Knot

2

Black

Two half Hitches, Taut-Line Hitch

3

Yellow

Figure Eight knot, Timber hitch, Clove hitch, Bowline, Sheet Bend, Sheep Shank

Scout

Knotmaster

Green

Square Lashing, Diagonal Lashing, Shear Lashing, Bowline on a bight, Draw hitch, Butterfly, two (2) knots of choice from the Pioneering merit badge book

Troop

Knotmaster

Purple

End Splice, Eye Splice, Short splice, five (5) more knots of choice from the Pioneering merit badge book

Knotmaster

Mentor

Camo

Monkey's Fist & all knots from the Pioneering merit badge book

Introduce two unique knots to other Knotmasters

Pass the Knotmaster Mentor Test

 Knots of Choice from the Pioneering merit badge book

  • Double sheet bend
  • Rolling hitch
  • Carrick bend
  • Constrictor Water knot
  • Pipe hitch
  • Cat’s paw
  • Fisherman’s knot
  • Honda knot
  • Masthead (Jury knot)
  • Prusik knot
  • Barrel hitch
  • Figure Eight follow through
  • Figure Eight on a Bight

Display of the Rope

The rope is part of the scout uniform for this troop. It is to be worn at all times during

Scout activities. White and Black ropes are worn wrapped around the waist, tied in a Square knot. All other colors may be tied or coiled and clipped to a carabiner hanging from the belt or made into a survival bracelet.

Lost or Forgotten Ropes

If a scout forgets to wear his rope to a meeting or other scouting activity, he will be given a pink rope to wear for that scout event. The pink rope group might be assigned “special” duties for the event such as clean-up detail, latrine duty, etc. If a scout loses his rope, it may be replaced for a fee of fifty cents, but only after the scout has tied all of the knots for his level.

The Challenge

A scout can be challenged by any other scout at the same level or able to tie any knot required for his level. Only the Troop Knotmaster (purple rope) andKnotmaster Mentor (Camo rope) levels are exempt from challenge. When a challenge is issued, the challenger must pick a Knotmaster (purple, green or camo rope) to judge the challenge. From that point, the following procedure is used:

  1. The challenger names the knot to be tied by the challenger
  2. The challenged scout has up to two opportunities to tie the knot
  3. The judge will inspect the knot and decide if it was tied correctly
  4. If the challenged scout fails to tie the knot correctly, his rope will be taken and replaced with a pink rope*
  5. The challenger must also be able to tie the knot and steps 3 and 4 are followed for the challenger as well

* At the next opportunity for testing, a scout who failed a change knot may test up to the level of rope that he had previously lost. If successful, he would exchange his pink rope for the rope lost in the challenge

Troop 1666’s KNOTMASTER PROGRAM   

Description of the Program

The purpose of the Knotmaster Program is to encourage scouts to learn the uses, classifications and how to tie knots commonly used in Scouting. The scout earns a colored rope to signify his mastery of the knots required at a particular level. To earn a rope, the scout must be “tested” (see description of the test, below) by a Knotmaster. Every scout begins by being issued a white rope. Then, only ONE level can be advanced per scout meeting or event. On campouts, a scout can advance ONE level per day.  The program is run by the ASPL.

The Test

To advance to the next level, a scout must request to be tested by a Knotmaster. For each knot tied, the scout must be able to tie the knot within two attempts, state the type of knot and give one or more examples of how the knot should be used. The knots are not useful unless the scout knows how to use them! 

Level  

Rope Color

Knots/Lashings/Splices Required

1

White

Square Knot, Overhand Knot

2

Black

Two half Hitches, Taut-Line Hitch

3

Yellow

Figure Eight knot, Timber hitch, Clove hitch, Bowline, Sheet Bend, Sheep Shank

Scout

Knotmaster

Green

Square Lashing, Diagonal Lashing, Shear Lashing, Bowline on a bight, Draw hitch, Butterfly, two (2) knots of choice from the Pioneering merit badge book

Troop

Knotmaster

Purple

End Splice, Eye Splice, Short splice, five (5) more knots of choice from the Pioneering merit badge book

Knotmaster

Mentor

Camo

Monkey's Fist & all knots from the Pioneering merit badge book

Introduce two unique knots to other Knotmasters

Pass the Knotmaster Mentor Test

 Knots of Choice from the Pioneering merit badge book

  • Double sheet bend
  • Rolling hitch
  • Carrick bend
  • Constrictor Water knot
  • Pipe hitch
  • Cat’s paw
  • Fisherman’s knot
  • Honda knot
  • Masthead (Jury knot)
  • Prusik knot
  • Barrel hitch
  • Figure Eight follow through
  • Figure Eight on a Bight

Display of the Rope

The rope is part of the scout uniform for this troop. It is to be worn at all times during

Scout activities. White and Black ropes are worn wrapped around the waist, tied in a Square knot. All other colors may be tied or coiled and clipped to a carabiner hanging from the belt or made into a survival bracelet.

Lost or Forgotten Ropes

If a scout forgets to wear his rope to a meeting or other scouting activity, he will be given a pink rope to wear for that scout event. The pink rope group might be assigned “special” duties for the event such as clean-up detail, latrine duty, etc. If a scout loses his rope, it may be replaced for a fee of fifty cents, but only after the scout has tied all of the knots for his level.

The Challenge

A scout can be challenged by any other scout at the same level or able to tie any knot required for his level. Only the Troop Knotmaster (purple rope) andKnotmaster Mentor (Camo rope) levels are exempt from challenge. When a challenge is issued, the challenger must pick a Knotmaster (purple, green or camo rope) to judge the challenge. From that point, the following procedure is used:

  1. The challenger names the knot to be tied by the challenger
  2. The challenged scout has up to two opportunities to tie the knot
  3. The judge will inspect the knot and decide if it was tied correctly
  4. If the challenged scout fails to tie the knot correctly, his rope will be taken and replaced with a pink rope*
  5. The challenger must also be able to tie the knot and steps 3 and 4 are followed for the challenger as well

* At the next opportunity for testing, a scout who failed a change knot may test up to the level of rope that he had previously lost. If successful, he would exchange his pink rope for the rope lost in the challenge

Information
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